EnhancementsStratagems
Detachment Rules
Each time a **GREY KNIGHTS** unit with the Deep Strike ability Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to that unit’s Move characteristic and that unit can **FLY**.
Each time a **GREY KNIGHTS** unit with the Deep Strike ability Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to that unit’s Move characteristic and that unit can **FLY**.