Rules Commentary
Introduction
Abilities with the Same Name
Active Player
Adding Models to a Unit
Additional Hits
Affected by a Stratagem
After
Against (an attack)
Against (an attack with an ‘X’ characteristic of ‘Y’)
All Models (in this unit can each have their Weapon A replaced with 1 Weapon B)
Any Number of Models (can each have their Weapon A replaced with 1 Weapon B)
Any
Army
Arriving as Reinforcements/from Strategic Reserves
As Close as Possible
Attached Units with Multiple Characters (allocating attacks)
Attached Units with Multiple Characters (no more than two)
Attack’s Characteristics
Automatically Hits
Automatically Passes
Automatically Successful
Automatically Wounds
Base
Base-to-Base Contact
Battleline if…
Battlefield Edge
Battlefield Quarter
Battle-shock Tests
Bearer
Below Starting Strength (with a Starting Strength of 1)
Benefit of Cover (when not within terrain)
Best
Big Guns Never Tire (Blast weapons and Pistols)
Big Guns Never Tire (Out-Of-Phase Shooting)
Charging
Charging with a Unit
Closest Model/Unit
Critical Hit
Critical Wound
Considered to Be (dice roll)
Consolidating (without moving)
Consolidation Move
Contested (objective marker)
Controlling Player
Control (objective marker)
Controlled (objective marker)
Count as Having Made a Normal Move
Counts As (dice roll)
CP Gained at the Start of a Turn
D66
Damage Characteristic
Damage Roll
Deep Strike (and Strategic Reserves)
Deploying Units
Destroyed
Dice Result (no stated effect)
Different Model/Unit
Discard Lowest/Highest Dice Result
Disembarking Large Models
Do Not Make an Advance Roll Abilities
Double
Draw a Line
Duplicated Core Abilities
Eligible Target (no longer eligible)
Eligible to Shoot (when equipped with ranged weapons)
Eligible to Shoot (when not equipped with ranged weapons)
Embarked Units
Embarked Units and Reserves
End of the Phase/Step
Enhancements (multi-model Character units)
Fast Dice Rolling and Rules That Allow One Re-roll
Feel No Pain
Fight on Death
Fight
Fighting with Individual Models
Finished Making its Attacks
Firing Model/Unit
Fly
Full Wounds Remaining
Gaining CP From Mission Cards
Ground Level
Highest Dice Result
Horizontal/Vertical Distances
Hull
Immediately
Just After
Keywords
Leadership Test
Lethal Hits (and Devastating Wounds)
Lethal Hits (and Sustained Hits)
Level of Control
Locked in Combat
Lowest Dice Result
Measuring To A Destroyed Model
Measuring To A Destroyed Unit
Minimum Move
Mixed Toughness
Model’s/Unit’s Phase
Models Without Bases
Mortal Wounds
Moving Over Models
Moving Over Terrain Features When Flying
Moving within Engagement Range
Nearest
Negative Modifier
No Man’s Land
Normal Damage
Not Been Selected to Shoot or Fight This Phase
Null Characteristics
Objective Marker (within range of)
Objective Secured
One Shot
Or Better
Or Worse
Other Model/Unit
Out-of-Phase Rules
Piles In
Pile-in Move
Points Total
Positive Modifier
Priority of Rules
Psychic Attacks
Psychic Weapons and Abilities
Repositioned Units
Replacement Units
Re-rolls
Returning Models to a Unit
Regaining Wounds
Reinforcements/Reinforcement Units
Reserves Units
Resolving an Attack
Resolved Its Attacks
Remained Stationary
Round Bases
Ruins (and Visibility)
Rules That Are Triggered after Selecting a Target
Rules Used at the End of the Command Phase
Rules with Multiple Conditions and Effects
Saved
Scores a Wound
Scouts (with different values)
Set Up on the Battlefield
Shoot on Death
Shoot Again
Shot
Single Target (model)
Single Target (unit)
Splitting Units
Start of the battle round/turn/phase
Starting Strength
Stratagem Label
Suffers Damage
Table Quarter
Target (as part of an ability)
Target (of an attack)
Target (of a charge)
The Turn/the Phase
Token
Treated As (dice roll)
Triple
Unit Champion
Unit’s Engagement Range
Unit’s Equipment
Unit’s Leadership Characteristic
Unit’s Phase
Unit’s Save Characteristic
Unit’s Toughness Characteristic
Vehicles with Bases
Visibility
Within and Wholly Within
Warlord (must be/cannot be)
When
While This Model is Leading a Unit
With the ‘X’ Ability
Wholly on Top Of (Craters)
Worst
Wounds
You
Your Opponent’s Stratagems
Your Stratagems
Your Unit (in Stratagems)
Modifiers
Modifying Characteristics
Modifying Characteristics by Improving, Reducing or Worsening Them
Modifying a Damage Characteristic and Devastating Wounds
Modifying a Unit’s Characteristic
Modifying Dice Rolls
Modifying a Stratagem’s CP Cost
Ignoring Modifiers